CFRS[]

CFRS[] (CFRS Brackets) is an extremely minimal drawing language that consists of only six simple commands:

Note that ] goes back to the beginning of the current repeatable block, executes it again, and exits the block. Thus a block bounded by [ and ] behaves like a loop that runs twice before the block exits. See sections Commands and Loops for more details about this.

Screenshot of CFRS Brackets Colour Bars

See Demo

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Contents

Introduction

CFRS[] is inspired by the educational programming language Logo and the esoteric programming language P′′ (P double prime). Inspired by Logo, CFRS[] has a virtual turtle that moves around on a graphical canvas and paints the canvas as it moves. Inspired by P′′, it has an extremely small set of commands. CFRS[] is intentionally meant to be hard to write in and hard to read.

This project introduces the CFRS[] language and provides a web-based implementation using HTML5 Canvas and JavaScript.

Implementation

The current stable version of a CFRS[] implementation is available at the following links:

Get Started

Enter the following code in the input field to draw a vertical column consisting of 16 cells:

FFFFFFFFFFFFFFFF

However, using the block commands, this can be shortened to the following code:

[[[FF]]]

The following code draws a vertical column of 64 cells:

[[[[[FF]]]]]

The following code draws a vertical column of 64 cells gradually. The S command causes the execution to sleep for 20 ms in each iteration of the innermost block.

[[[[[FFS]]]]]

The maximum code length supported is 256 bytes.

Demos

Built-In Demos

The implementation in this project comes with a small collection of demos. Type any digit between 0 and 5 to see the corresponding demo. Typing a digit may require an external keyboard. If there is no external keyboard available, append # and a digit to the page URL with an on-screen keyboard. For example, the URL https://susam.net/cfrs.html#3 shows demo number 3.

Screenshot of CFRS Brackets Demo 3

Here are direct links to demos currently available: #0, #1, #2, #3, #4, and #5.

Community Demos

A few community members have created several interesting and impressive demos. These demos can be found at demo.md.

If you have an interesting demo that fits in 64 bytes of code, please create an issue and share it. If the demo looks very interesting, it may be added to demo.md.

Canvas

The drawing canvas is divided into a grid of 256x256 cells. There are 256 rows with 256 cells in each row. Initially, all 65536 cells of the canvas are painted black.

The rows are numbered 0, 1, 2, etc. Similarly, the columns are numbered 0, 1, 2, etc. too. The cell at the top-left corner is at row 0 and column 0. The cell at the bottom-right corner is at row 255 and column 255.

Turtle

The CFRS[] commands are described in terms of the movement of an invisible virtual turtle and changes in its properties. The turtle has three properties:

Its current location, heading, and colour are determined by its initial properties and the preceding commands. The initial properties of the turtle are as follows:

Commands

This section describes all five commands of CFRS[] in detail.

C

The C command changes the colour used to paint the next cell. A total of 8 colours are supported. They are:

The initial colour is white. Each C command changes the drawing colour to the next one in the above list. When the current drawing colour is white, C changes the drawing colour to black, i.e., the drawing colour wraps around to black.

The following code draws four cells in white (the initial colour), then four cells in black, and finally four cells in blue.

FFFFCFFFFCFFFF

The first C in the code above changes the drawing colour from white to black. The second C changes it from black to blue. Note that the canvas background is black in colour, so the four cells drawn in black are going to be invisible on the black background.

F

The F command moves the virtual turtle forward by one cell and paints the cell it moves to with the current drawing colour. The direction of movement is determined by the current heading of the turtle. Each F command moves the turtle by exactly one cell and paints the entire cell it has moved to. This is true for diagonal movements too. For example, if the turtle moves in the northeast direction, it moves from the current cell diagonally to the next cell that is touching the top-right corner of the current cell. It then paints that new cell it has moved to.

When the turtle is at the edge of the canvas and the next command moves the turtle beyond the edge, the turtle simply wraps around to the opposite edge of the canvas, i.e., the turtle reenters the canvas from the opposite edge.

R

The R command changes the heading of the turtle by rotating it by 1/8th of a complete turn. The initial heading is north (up). The following command rotates the turtle three times so that its heading changes to southeast and then paints 4 cells diagonally:

RRRFFFF

S

The S command makes the turtle sleep for 20 ms. When the evaluator encounters S, it pauses for 20 ms before resuming with the evaluation of the remainder of the code.

[

The [ command marks the beginning of a repeatable block. It does not change the properties of the turtle. This is a control flow command that only introduces a new repeatable block without producing any visual side effects. Execution of the remaining code that comes after [ continues as usual.

]

The ] command marks the end of a repeatable block. When the evaluator reads ], it jumps back to the beginning of the current repeatable block, executes it again, and exits the block. As a result, when the code evaluator enters a block marked with [, the block is executed twice before the evaluator leaves the end of the block marked with ].

Loops

The following code moves the turtle twice and then rotates it once:

[F]R

The opening square bracket ([) marks the beginning of a block. Then F is executed as usual thereby moving the turtle forward once. Then the closing square bracket (]) repeats the current block thereby executing the F inside the block again. Finally the evaluator moves ahead to R and rotates the turtle once. Note that the evaluator leaves a block after the block has been executed twice.

The following code moves the turtle 6 times:

[FFF]

The inner block executes FFF twice. The outer block repeats the inner block twice. As a result, the inner block is repeated four times and the turtle moves forward by 12 cells.

The following command moves the turtle 64 times gradually. The turtle sleeps for 20 ms after each movement.

[[[[[[FS]]]]]]

Code Normalisation and Validation

The reference implementation performs the following two normalisation steps (in the given order) on the input code before executing the code:

The reference implementation generates errors when the following conditions are met:

When an error is generated, the entire canvas is painted red and the execution halts immediately.

The reference implementation provides distributable links when the input code is 64 bytes or less in length. Note that the implementation allows code up to a maximum length of 256 bytes. However, no distributable link is generated when the code length exceeds 64 bytes. Thus code that does not exceed 64 bytes in length has a special status in the reference implementation.

The distributable link encodes the input code and appends it as a URL fragment to the address of the current page. Copy the URL with the encoded input code embedded in it from the address bar of the web browser in order to share it with others. When the recipient of the URL opens it with their web browser, the implementation reads the code embedded in the URL, expands it, and executes it.

License

This is free and open source software. You can use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of it, under the terms of the MIT License. See LICENSE.md for details.

This software is provided “AS IS”, WITHOUT WARRANTY OF ANY KIND, express or implied. See LICENSE.md for details.

Support

To report bugs or ask questions, create issues.

More

See Andromeda Invaders, a 1980s-arcade-style game written using HTML5, Canvas, and Web Audio.

See FXYT, a tiny canvas colouring language with stack-based commands.

See PC Face, a collection of bitmap arrays for rendering CP437 glyphs using IBM PC OEM fonts.